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My favourite development bugs

The most peculiar bugs I came across during my career as a technical artist. At this point it's find as many as you can!
Published on 11/29/2025By Taras Shmilyk
unityasset bundlesblendergodotrobloxmacwindows

Bugs. Funny bugs. Weird bugs. Breaks-everything-you've-worked-on bugs. Minor & critical bugs. I think I've seen hundreds of them. But also seems like I created at least... well, let's just say a lot. Let me show you some of the most interesting ones, which make me laugh every time I go back to them Pepe Clown

Unity Oversized Sprite

Just a regular day of working with Asset Bundles in Unity. Or that's what I thought. Above you can see a section of the Unity editor where it shows you a preview of a sprite image you currently work with. Please explain to me - how is it even possible for a sprite to exceed the border of an editor panel? It just can't, that's what I'm trying to say. Is this even legal?

Unity Broken UI

Another one of those unity editor bugs. One of the panels with hierarchy decided to go white Haha Classic I mean, I have it open for 8 hours a day, usually without restarting the machine for months. So I forgive you, Unity, go take a break.

Unity Window Stretched

Why not just have a stretch after a hard day of office work?

Unity Minimum RamUnity CPU HogUnity RAM Hog

At some point when working on a game prototype, I noticed a warning in Unity Hub (first screenshot) about low amount of RAM. This can't be true, I thought, this is a M4 Mac with 32 GBs of RAM! Ladies & gentlemen, I present to you: 200% CPU hog & almost 32 GBs of ram used by Unity (reasons unknown). Coming from Windows Task Manager, everything higher than 100% CPU usage looks pretty funny.

I think this is the first ever bug I found in Blender, honestly. So Blender gods made sure that this bug is worth finding. Steps to reproduce? Unknown.

This one is from my Godot 3D Solitaire project, which I made to try out Godot for the first time. In the beginning you can see the ladder which you can equip and move around to access card stacks. For the silliness sake, I made it to be expandable, so you can decrease or increase it's size by pressing Q or E. Turns out - I could actually use this logic for cards Pepe Lmfao Ahhh, I love bugs like this.

When I want something to frustrate and suffer on, I would usually port 3D Solitaire to a new engine. This time I decided to try Roblox Studio, and it didn't disappoint. Trying to figure out the inventory system and how to pick up a card created numerous hilarious bugs. Especially because physics simulation works out of the box.

This is how the best new features are born. You work on a certain feature but somewhere down the road you forget to include an obvious line of code. And here it is. Technically you equipped the card, but now you can also ride it.

Seems like I attract them all the time. Maybe it's worth trying the bug bounty hunt? Pepe Thinking Thanks for reading!

© Taras Shmilyk 2025